

Just-in-time PSO stuttering, poor CPU threading, and traversal stuttering are just three of the problems found in this game. “ Jedi: Survivor, for example, is an Unreal Engine 4 title that exhibits some of the pitfalls we commonly see in games built with Unreal. And when people continue to build vastly different rigs, developers need to account for each new scenario accompanied with pieces of hardware and software. Linneman notes that the engines for Jedi: Survivor and TLOU Part 1 Remake notoriously suffer from PC-related issues that require additional time and resources to fix. The process of porting is not the result of a direct transfer of files or an action as simple as copying and pasting programs.

#THE LAST WORKER GAME PC#
There are only so many permutations a developer can test while building their game, so it’s very likely that upon release, day-one buyers will immediately uncover issues that require patching.”īeyond a PC build, the overall design of games and their specific engines may initially be incompatible with PCs. For games that push the visual envelope, this can put a lot of stress on the hardware, resulting in sub-par performance for some users. “Any user can have a PC built from a variety of parts running a different operating system with different drivers. “One of the biggest hurdles is the variety of hardware configurations available - consoles are fixed platforms, but PCs are wide open,” Linneman said. If the price is the same and the overall content of the game is identical, regardless of platform, why are there such stark differences with performance? Senior staff writer and video producer for Digital Foundry John Linneman says that one of the primary problems with bugs may be PC gaming’s biggest selling point – customizable systems. To the average player, it may be confusing when a PC game with a simultaneous release on consoles fails to function.

Speaking with IGN, three experts familiar with porting games to PC discuss the challenges of porting, the complexities behind changing control methods, and how studios can work to potentially eliminate rough launches. Games like The Last of Us Part 1 Remake, Star Wars Jedi: Survivor, Redfall, and even Final Fantasy 7 Remake recently suffered from ports that required extensive post-launch patches to fix.
